2v2 alien basketball · An open world
Two-on-two arcade basketball on a low-gravity desert planet, and a whole moon to explore between games.
Free to play · No ads · Never pay-to-win
- 2v2Arcade
- 1:30Halves
- 14Shot clock
- 8Aliens
- 14Courts
Teaser trailer
See it move.
Captured in the game. Footage from a pre-release build.
What it costs
- Free
Free to play. Download it and play every mode, court and alien.
- No ads
No ads in the game, and no advertising or tracking SDKs.
- Cosmetics only
Never pay-to-win: nothing for sale changes a rating, a shot or a match.
Low gravity.
High arc.
Every alien jumps higher here. A match is two 90-second halves with a 14-second shot clock, so every possession matters and nobody stands around.
Pick one of eight aliens, team up with a partner, and play two against two on fourteen courts across the system. Sudden-death overtime starts with another tip-off.
How it plays
Timing wins games.
- 01
Tip-off
Every half opens with a jump ball you time on the shot meter. Land in the green and you win most tips; the tap goes straight to your teammate.
0.45 s from the toss to the jump
- 02
The shot meter
Hold SHOOT to jump and let go at the top. Green usually drops, yellow sometimes, red almost never, and the zones squeeze together the farther out you shoot. Hold it all the way down and it is an airball.
6.75 m to the three-point arc
- 03
Above the rim
Dunks inside 2.9 m, flying turbo dunks from 5.8 m, layups, and alley-oops to a teammate near the rim. After the slam your alien hangs on the rim. On Rift Ice the backboard shatters and freezes back.
10 dunks to land and collect
- 04
Defense
Steal, block, or hold turbo and shove. A shove puts its target on the floor about half the time, more often from the blind side or with a running start. Otherwise they stumble and keep the ball.
14 s on the shot clock
- 05
On Fire
Score three straight baskets as a team and your duo bursts into flame: much wider shot zones, unlimited turbo, near-certain dunks from farther out, and stronger blocks and shoves.
22 s of game clock, burning
Screenshots
Straight from the game.
-
The Lobby -
A match -
The dunk -
On Fire -
Rim, the open world -
Make your alien -
The Locker -
Dunk Contest -
Around the Moon
Captured in the game on the iPhone layout. Pre-release build; details may change.
The roster
Eight aliens. Four ratings each.
Speed, Shooting, Dunking and Defense, each from 1 to 100. Every alien's total sits in the same band, so a rarer alien gets a wider spread, never a bigger total.
Speedster
Ollo
Enthusiastic captain. Lives for the give-and-go.
- Speed
- 72
- Shooting
- 60
- Dunking
- 55
- Defense
- 38
Total 225 / 400
Courts
Fourteen courts.
No two alike.
A desert mesa at dusk, an ice moon whose backboards shatter on every dunk and freeze back, a deep-sea dome, a rooftop in neon rain, an observatory under a black hole. Each has its own crowd, light and scoreboard art.
-
01Mesa
Desert · Dusk · Home court
-
02Luna Bowl
Moon · Night · Cold
-
03Halo Deck
Space station · Clean · Bright
-
04Rift Ice
Ice moon · Night · Cold
-
05Sporewood
Forest · Night · Glowing
-
06Caldera
Volcano · Dusk · Hot
-
07Geode
Cavern · Crystal · Violet
-
08Twin Sun Temple
Ruins · Golden hour · Hot
-
09Eclipse Coliseum
Arena · Indoor · Big night
-
10The Hive
Interior · Amber · Warm
-
11The Abyss
Deep sea · Dome · Glowing
-
12Skyline
Megacity · Rooftop · Neon rain
-
13Event Horizon
Black hole · Observatory · Starlight
-
14Sky Garden
Floating isles · Sunrise · Blossoms
Explore Rim · The open world
A moon shaped like a basketball.
Between matches, walk the moon where the game began. Its people have worshipped basketball for thousands of years; its canyons trace the seams of a ball. In low gravity every step is half a jump.
- 48 min
- A full day on Rim: dawn, day, dusk and night, with a buzzer at the end of every quarter.
- 15
- Mini-games around the moon, from a diving tower to a symphony of sneaker squeaks.
- Hangtime
- Hold jump at the top of a leap and hang there while the world slows down.
Score-attack contests
Three contests.
Same draw for everyone.
Every player gets the same balls, spots and rivals, so a leaderboard score means the same thing for everybody.
-
SkylineThree-Point Contest
Five racks, sixty seconds. The meter tightens ball by ball, and the money balls are read to a few milliseconds.
-
GeodeDunk Contest
Five rounds against two AI rivals. Choose where you take off, flick tricks in the air, time the slam, then face three judges.
-
SporewoodAround the Moon
A new spot after every make, from close range to half court and full court. One miss ends the streak.
Ways to play
Something new every day.
Computer players are always labelled AI. When you play against a person, you'll know.
- 01
Quick Match
You and an AI partner against an AI duo, on the court you pick.
- 02
Ranked
Climb from Rookie through Orbit and Supernova to Galactic. Seasons last 28 days, with a patch and an aura for how far you got.
- 03
Daily
A court and a twist for the day, three challenges, and a streak that forgives a missed day now and then.
- 04
Weekly Cup
The same seeded match for every player that week, ranked on a Game Center leaderboard.
- 05
Weekend events
Friday to Monday, one court, one twist, double match XP.
- 06
With a friend
Team up online with a friend through Game Center against an AI duo.
- 07
Challenge codes
Share a code and dare a friend to beat your score on the same court, twist and rivals.
Make it yours
Earn the look.
Every alien has its own mastery track, ten levels deep. Play to unlock auras, afterimages, ball trails, flame colours and a signature dance. Legend gold at level ten is earned, never sold.
- Create your own alien and dress it, piece by piece.
- Everything for sale is cosmetic. Nothing you can buy changes a rating, a shot or a match.
- Every alien, court, mode and Rim game is open to every player.
Tip-off is coming.
Free to play, with no ads. Coming soon to iPhone and iPad. Requires iOS 26 or later.